by Simon Greenwold. Vary the specular reflection component of a material with the horizontal position of the mouse.
def setup():
size(640, 360, P3D)
noStroke()
colorMode(RGB, 1)
fill(0.4)
def draw():
background(0)
translate(width / 2, height / 2)
# Set the specular color of lights that follow
lightSpecular(1, 1, 1)
directionalLight(0.8, 0.8, 0.8, 0, 0, -1)
s = mouseX / float(width)
specular(s, s, s)
sphere(120)