Using 1D Perlin Noise to assign location.
xoff = 0.0
xincrement = 0.01
def setup():
size(640, 360)
background(0)
noStroke()
def draw():
global xoff
# Create an alpha blended background
fill(0, 10)
rect(0, 0, width, height)
# float n = random(0,width) # Try this line instead of noise
# Get a noise value based on xoff and scale it according to the window's
# width
n = noise(xoff) * width
# With each cycle, increment xoff
xoff += xincrement
# Draw the ellipse at the value produced by perlin noise
fill(200)
ellipse(n, height / 2, 64, 64)