by Daniel Shiffman. Using Perlin Noise to generate a wave-like pattern.
yoff = 0.0 # 2nd dimension of perlin noise
def setup():
size(640, 360)
def draw():
global yoff
background(51)
fill(255)
# We are going to draw a polygon out of the wave points
beginShape()
xoff = 0 # Option #1: 2D Noise
# float xoff = yoff # Option #2: 1D Noise
# Iterate over horizontal pixels
for x in range(0, width, 10):
# Calculate a y value according to noise, map to
y = map(noise(xoff, yoff), 0, 1, 200, 300) # Option #1: 2D Noise
# y = map(noise(xoff), 0, 1, 200, 300) # Option #2: 1D Noise
# Set the vertex
vertex(x, y)
# Increment x dimension for noise
xoff += 0.05
# increment y dimension for noise
yoff += 0.01
vertex(width, height)
endShape()