Rotating simultaneously in the X and Y axis. Transformation functions such as rotate() are additive. Successively calling rotate(1.0) and rotate(2.0) is equivalent to calling rotate(3.0).
a = 0.0
def setup():
size(640, 360, P3D)
global rSize
rSize = width / 6
noStroke()
fill(204, 204)
def draw():
global a
background(126)
a += 0.005
if a > TWO_PI:
a = 0.0
translate(width / 2, height / 2)
rotateX(a)
rotateY(a * 2.0)
fill(255)
rect(-rSize, -rSize, rSize * 2, rSize * 2)
rotateX(a * 1.001)
rotateY(a * 2.002)
fill(0)
rect(-rSize, -rSize, rSize * 2, rSize * 2)